Sign In Create Account. Javascript Disabled Detected You currently have javascript disabled. Please log in to reply. Posted 27 March - PM I read a lot of different guides but I'm not sure which one is correct because they all say to do different things. What type of Heroes are there? Is it okay to go DEX-less? So if you're loaded, by all means go for it. But there's nothing wrong with being a normal, or even high DEX Hero; they do tend to be the most balanced. As you are, become a regular DEX Hero, keeping your DEX twice your Level Auto-Assign will already do this for you until about , whatever you feel comfortable with so that you have enough Accuracy to hit the appropriate Monsters.
As for your 2,NX, it would be wise to spend it on a Store Permit so you can set up shop to gain funds. Though, most people select Warriors as their first Class to gain funds for another Class that would require heavier funding, rather than sticking to it for the long term.
IGN: Strombidae. Heroes have the highest base HP out of the three warrior classes and the entire game , you have around 8K HP base at It costs way more than it's worth. I'd advise around 65 DEX. There are two Heroes: Axe and Sword. Lemme condense this into a list. Cheaper for the unfunded Scrolls are extremely cheap, but not as common.
Sword Heroes: Stable damage I hit around 6k-8k consisently in my two hits with Brandish, occasionally topping around 9K compared to Axe users. Swords to most players look amazing. Not cost efficient for new players. Scrolls are common, but higher priced than Axes. There's also 1H and 2H of both Swords and Axes.
Hopefully this helps in some information. If you need anything else, just ask. Strombidae - Windia Hero. SeasonabIe - 49 Windia Cleric. Unmotivated to level. To check your current level and your levelling progress, refer to the EXP bar at the bottom of the screen. MapleStory isn't just about quests and combat—it's also about making friends and having fun! Events are regularly held to shake things up and keep players on their toes. To see what events are being held, click the Star icon on the left of your screen.
A sliding menu will be brought up, and you can peruse all current and upcoming events. Some events take place at certain times of day.
If you see an envelope hovering over your character's head, you've received an invitation to a special event. Click the envelope and you'll be instantly teleported to the event area. Skills are only one way to improve your character. Equipping weapons, armor and other items will make your hero even more powerful.
To view your current equipment, open the Equipment Inventory window with Hotkey: E. Equipment can be acquired in a number of ways: by defeating monsters, purchasing from an in- game store or the Cash Shop, receiving it via quest rewards, or buying it off fellow players. Each job is restricted to certain types of equipment. Warriors can only equip Warrior equipment, Bowmen can only equip Bowmen equipment, etc. Further restrictions only allow certain unique weapons- such as the Demon Avenger's Desperado pistols- to be equipped by that class, and not every class under the job type.
Thank you for reading this review and have a good time. So far I am enjoying this game! Non-stop mob smashin pixelized anime action at its finest! Although I enjoy the game as a whole, I feel my ability to play has been suppressed! While I understand some players preference of this feature, and also acknowledge my own use of it at times, at this point there is no point to toggle it off without losing the guidance arrow. While being forcibly directed directly to your destination there is an arrow to guide you in the direction of the quest.
But as soon as you turn off the Auto Quest feature, the arrow directing you towards the destination vanishes. Between myself and the A. As has been suggested in many reviews, I think the auto quest feature needs to be reworked, giving Maple fans the freedom to take on quest and become actively engaged in the game. At this point quests seem more like an Anime short film rather than a game.
I press a button on the remote and simply watch the events unfold. The following data may be used to track you across apps and websites owned by other companies:.
The following data may be collected and linked to your identity:. It would certainly help with survivability since Hero does struggle with that a lot. Otherwise I would consider Self Recovery - I know every Hero I've talked to has had a complaint about this skill during late game at some point in their lives.
Is HP every 4 seconds even useful for anything anymore? But I think one of the reasons why training as a Hero goes so painfully slow is because of the lack of map coverage we had prior to 5th job. Pet sword offers some compromise to this, but the limitation to how far away you can walk really limits the value of using the 5th job skill while training. Can we consider removing the range before it auto returns to you? It would really help with training at large maps or leaving your turret at a strong spawning point while you walk around and do things.
There are other things I want to nitpick but these are the points I think would really help improve QoL for the Hero class. Note that nothing is directly related to damage value increase on skills as I think that point is very close to perfection regarding how frequently Nexon updates skill values. I think they do enough testing on raw DPS that Hero damage is exactly where it needs to be.
These are all points I'm highlighting because of how clunky Hero can come across during training and bossing. Comments AKradian. March edited March I disagree about these being "pure QoL" changes.
If Panic costs less orbs and cast time, and especially if it becomes a passive, that instantly translates into higher DPM. I can see making its range a little longer, because some bosses are truly difficult to come within arms' reach of. That would still raise DPM, but mostly for those Heroes with less-than-perfect control who waste a lot of time and orbs trying to land Panic on a boss.
The "ideal" Hero player, for whom the balancing is done, would not gain that much DPM from this. As for Burning Soul Blade, I would love for it to become a proper installed summon, like some classes get in 3rd or 4th.
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