Rangers and pets enter and exit combat mode together. If the ranger commands the pet to attack an enemy, both the ranger and the pet will enter combat, even if the ranger has not attacked the enemy yet. Rangers can also order their pet to attack a distant enemy with Attack My Target , then call their pet back with Return to Me to lure the enemy to them.
When swapping a pet in combat, the pet loses all aggro, and the new pet will start with no aggro. A pet on Avoid Combat behavior will never attack enemies unless specifically commanded to do so with Attack My Target.
Pets set to Guard will attack enemies that the ranger attacks, and will defend the ranger from foes that attack the ranger by attacking them.
Most pets fight in melee range, although some of them have long-range skills on a moderate recharge. Only the devourer family, the spider family, and the bristleback pet, have ranged basic attacks.
Each pet has access to 3 skills to use in combat, and an additional skill called the Beast skill. When viewing the Pet Management panel, the left-most skill is the pet's Beast skill, the other three skills are the pet's attacks.
The first is their basic attack and has no recharge, the other two are their other attacks. These 3 skills the pet uses to attack are determined and shared by their family more about family in the taxonomy section. For example, all bears share the exact same 3 attacks:. When fighting, pets use their Artificial Intelligence to determine which of their 3 skills to use. Pets try to prioritise using their two attacks above their autoattack, but they will not waste their defensive skills.
What makes each pet different from each other is their Beast skill. This skill can only be activated by the ranger through the Pet Interface, and defaults to F2. And the Juvenile Murellow 's another bear Beast skill is:. And the Juvenile Jacaranda 's Beast skill is:. When a pet's health is depleted, they enter the downed state, marked by the effect Downed. However, pet's downed state is very different from player's downed state.
A downed pet will not drop on the floor. Instead, they become completely invulnerable, lose all aggro, generate no aggro, get all boons and conditions removed, cannot receive new boons and conditions, and limp back to the ranger. The pet cannot be healed by any means while downed. Downed pets will start reviving once the ranger gets out of combat.
A defeated pet can be revived while in combat by swapping pets, although doing this incurs as a penalty a longer recharge in Swap Pet. Soulbeasts can fully revive their pet immediately by merging with them using Beastmode , then unmerging; since Soulbeasts cannot Swap Pet while in combat. Pets do not go into downed state if the ranger is downed. Downed rangers can use their pets to help rally because the pet continues attacking.
They also gain access to the downed skill Lick Wounds :. The ranger can still command the pet by using the command keybinds of the Pet Interface, which default to F1 - F4 , even though that interface is hidden while the ranger is downed. The ranger will rally if their pet kills a foe. Rangers can swap between their active pet and the other pet set in the Pet Management panel through the Swap Pet skill, which defaults to F4 , allowing for quick adaptation during fights.
The base recharge time for switching pets during combat is 20 seconds, and extends to 60 seconds if the original pet was defeated. It is very beneficial to swap pets before they are defeated to avoid fighting without an active pet. Pets are fully healed when using Swap Pet. Swap Pet also gives the ranger access to a second Beast skill, since the recharge of the Beast skill is not shared between pets, nor are pet skills.
Soulbeasts cannot swap pets during combat at all. Instead, entering and leaving the beastmode with your pet now counts as a pet swap for the purposes of skills and traits. Pets can also be "stowed", hidden, by clicking the Stow Pet button in the pet bar while not in combat. Stow Pet cannot use a keybind. Your character may occasionally shout one of the following lines while interacting with their pet, depending on race and gender.
This article is about the ranger's animal companions. Disadvantages: If you're not careful, your pet can run off and pull enemies to you. To prevent this, either stow your pet or put them on 'avoid combat' mode. You have to keep an eye on your pet's health bar at the same time as you fight. This can cause a sneak attack to happen all too easily. When your pet dies, the aggro will shift to you.
Quickly swap pets by pressing F4. If you have a Longbow equipped, use skill 3 to stealth and drop aggro. Juvenile Sand Lion new! Sand Lion North of Amnoon waypoint. Near Sifuri Quicksand HP. Eastern Sifuri Quicksand. Local events may remove juvenile owls. Beware of Reef Drake Broodmother, who likes to hang out in front of the cave. F3 Unflinching fortitude: Shrug off all movement-impairing conditions and become unflinching in the face of normal attacks.
Applies Bleed and Vulnerability. Radius F3 Prelude Lash: Pull foes toward you and bind them briefly. Immobilize 2 sec. Pull m Number of targets 5. Damage 1, Number of targets 5. F3 Spiritual Reprieve: Restore health to your allies and grant them a reprieve from conditions.
Healing 4, Resistance 3 sec. Number of Allied targets 5. Was this guide helpful? YES NO. Their main difference lies in their damage type, which is either slashing or piercing damage, except for the Hound of Balthazar , which deals fire damage. Each character may have only one pet at a time, which belongs to them whether or not they equip one of the three pet-bringing skills. PvP-only characters start already owning a level 20 Elder Wolf which they can later trade , but roleplaying characters must charm their own.
You can only charm charmable animals , and only if you do not currently have a pet. After finding one in the wild or in the Zaishen Menagerie Grounds , you must target it and activate Charm Animal. If the pet is alive when the skill finishes activating , the animal becomes friendly and bound to the character as their companion. That means that the animal will accompany and obey its master whenever they equip any skill that states "your animal companion will travel with you".
Heroes can also tame and own pets, if you order them to activate Charm Animal while targeting a valid animal. Most non-charmed animals spawn as neutral, but will turn hostile if any attacks or offensive skills are activated upon on them, including during the activation of Charm Animal and excluding skills that inflict conditions without targeting such as Burning Speed. Animals wandering in the Zaishen Menagerie Grounds and those that spawn as allies , such as the White Moa , are an exception as well.
Some enemy rangers spawn near charmable animals, and will begin charming them when a player comes within aggro range effectively preventing players from charming them. However, flagging heroes and henchmen to engage the enemies before the player is in range causes the foe to attack before charming. As long as the animal is not hit by area of effect damage, it will remain passive and charmable. Pets can also be unlocked for an account at the Zaishen Menagerie Grounds, without ever encountering one.
All of them can be unlocked by paying with Balthazar Faction or Zaishen Coins , or only the non-prestige ones by purchasing the Pet Unlock Pack. PvP-only characters can only get a new pet by charming one unlocked in the Zaishen Menagerie Grounds. Characters and their heroes can release their current pet for free at a pet tamer.
This allows the character to charm a new pet. If the animal is at level 20 and was charmed outside the Menagerie, tamers will pay for them. If you wish to unlock the pet before releasing it, speak to Emryd the Tamer first. Pets cannot be retrained, but if a player wants a different evolution, they may charm the same one again or request one of a specific evolution at the Zaishen Menagerie Grounds. The Zaishen Menagerie Grounds , located on the Battle Isles , is a place where a player can unlock pets for an account.
By talking to Emryd the Tamer while with an animal companion, all evolutions equivalent and below of that animal companion become unlocked for that account, and start wandering the grounds. Helena will unlock any pet, and higher evolutions of any pet, for a fee of Zaishen Coins or Balthazar Faction. On request, Wynn will spawn any unlocked pet of any unlocked evolution for the player to charm. Silavor and Salome supply interesting trivia about every animal.
If available, Hokusai will change a Racing Beetle 's decals for a small fee. Only one of the Strider or the Moa Bird must be unlocked in order to unlock both of them. The purchasable Pet Unlock Pack automatically unlocks all non-prestige pets into the Menagerie.
Only tier 1 pets wander around the Menagerie; to charm higher tiers, speak to Wynn. She can also spawn level 20 Playful and Aggressive pets, which are hard to get through standard evolution because they usually upgrade to Hearty or Dire by that level. Like all creatures in the game, animal companions die when they reach 0 health.
By default, the animal companion attacks the target that its owner is attacking with a slight delay before it changes to a new target; however, players can control their pets' behavior as detailed via Pet Commander. The Pet Control panel pictured allows a player to control their animal companion. The panel displays a picture of the pet, the pet's health, any skills or effects the pet is under, and the three behavior modes.
Unlike heroes and henchmen , pets cannot be controlled using flags. If no name is specified, the name will be reset to the default of the pet's evolution and species e. Pets controlled by heroes cannot be named. Pet names must be 3 to 12 characters and may only consist of letters and non-consecutive spaces. If a pet named by the player is released to a tamer , the next charmable animal that character charms will use the same name.
A pet automatically evolves as it levels up, and its specific evolution depends on the kind of fighting it gains experience from.
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